El estudio de la historia del arte nos muestra cómo a través de los siglos el arte se ha mostrado unas veces como contrario a la ciencia y a la tecnología, mientras que en otras, la mayoría, no ha sido así.
Tag Archives: Second Life
Paul ‘Fire’ Preibisch has recently released an opensource gameshow for Second Life, where the teachers can create a virtual contest show host for their students in Distance education classes.
Sloodle is not just another tool related to Moodle, but an amazing set of oportunities to integrate moodle with Second Life.
AVALON stands for Access to Virtual and Action Learning live ONline. The partners’ goal is to explore Second Life for scenario based language learning.
Slang2009 – La Democratización de la Creatividad y la Producción Cultural en los Mundos Virtuales: un Reto para la Regulación (video conference)
The second video I’m going to publish was a presentation on the democratization of creativity and cultural production as a challange for regulation. Brent Renard also showed us some interesting features of his Opera Joven SIM and the different recreatins of Jalisco (Mexico), such as some restaurants (With the possibility to taste mexican food), their cathedral or even their beach. It was a really nice presentation, though it had few assissteners (probably because the title of the conference was displayed in spanish, which could lead to the confussion that the conference was going to be held in spanish.
I begin this series of videos with an Introduction to Scripting workshop from Dudeney Ge (Gavin Dudeney [RL]). He introduced in a very comprehensive way the history of scripting (do you know why most comands in scripting begin with LL… ?) and some very simple and some key notions about scripting. He also showed us his method of working (to make it easy to the resident to use and customize the script, by means of self-error checking devices, auto-update …) and we had a deep look at one of his scripts (a Notacard giver). It was a presentation from really-really beginers in the world of scripting.
Aunque la cara más conocida de Second Life sea la comercial, hay una gran cantidad de entidades o personas que, de manera altruista, crear su propia SIM con fines culturales o educativos. (…)